A 2026 Retrospective on Honkai: Star Rail’s Boulder Town Super League
Relive Honkai: Star Rail's Boulder Town Super League Fight Club event: five weight classes, trial characters, buffs, and boss tips.
I can still hear the crowd in Boulder Town. Back in May 2023, I logged into Honkai: Star Rail on Jarilo-VI and found the Fight Club buzzing for the Boulder Town Super League. The first run began on May 19, 2023, and closed on June 6, 2023, giving me a little over two weeks to chase every reward. Writing this in 2026, I know the original window is long gone, so I treat this as a time capsule rather than a live guide. Still, the memory is sharp: five tournaments, four fights each, and a stack of buffs that made my team feel unstoppable.

Before I could step into the ring, I needed Trailblaze level 21 and access to the Fight Club in Boulder Town. That meant finishing the Adventure Missions Ring and Stage I, Ring and Stage II, and Gladiator. The chain opened after the Trailblaze Mission In the Sweltering Morning Sun. It was not too deep into the game, which made the event friendly to newer Trailblazers. The structure was simple but tense: Featherweight, Lightweight, Welterweight, Middleweight, and Heavyweight. Each weight class asked for quick clears, recommended elements, and at least two damage dealers so I could break weaknesses and clear waves. After every fight, a buff landed and changed the rhythm of the next round.
| Weight class | Trial character | Buff spotlight | Boss note |
|---|---|---|---|
| Featherweight | Jing Yuan | Premonition adds a weakness based on team Elements | Blaze Out of Space and Ice Out of Space are weak to Quantum |
| Lightweight | Hook | Misdirection gives +100% Crit Rate to single-target abilities | Searing Prowler and Decaying Shadow share a Lightning weakness |
| Welterweight | Serval | Indiscriminate Blitz treats Ultimates as follow-up attacks and boosts follow-up damage by 200% | Frigid Prowler and Automation Direwolf share a Lightning weakness |
| Middleweight | Gepard | Overbreathing stacks Crit Rate; Vigorous Pulsation adds +600% damage at six stacks | Ice Out of Space and Guardian Shadow are weak to Wind |
| Heavyweight | Himeko | Premonition returns to add a weakness based on team Elements | Svarog and his minions are weak to Wind |
Featherweight was my first taste of the event’s tempo. Jing Yuan came in as the trial character, and his Lightning-Lord follow-up attack felt perfect for wave clearing and breaking Lightning weakness. A few enemies carried Wind weakness, so Dan Heng had his moment. The boss round paired one Blaze Out of Space with one Ice Out of Space, both weak to Quantum damage, which made Seele or Qingque attractive. I brought Natasha as the healer because Blaze Out of Space was weak to Physical. The first buff, Premonition, was a lovely surprise: it inflicted one weakness onto enemies based on the Elements in my team.
Lightweight turned into a single-target showcase. Hook was the trial character, and her Fire damage hit like a hammer. The first buff, Misdirection, raised all allies’ single-target Crit Rate by 100%, which made Hook terrifying. Dan Heng shined again because his Skill reduced the target’s Speed when it landed a Crit Hit. The bosses were a Searing Prowler and a Decaying Shadow, and they shared a Lightning weakness. If I had been lucky enough to own Bailu, she would have been a fantastic Lightning healer. Otherwise, the play was to remove Decaying Shadow quickly with Dan Heng and Hook, since that enemy was weak to both Fire and Wind.
Welterweight gave me Serval, a Lightning Erudition unit who spread Shock across the field. She also came with the Make the World Clamor Light Cone, which regenerated 20 Energy on entering battle and increased Ultimate damage by 32%. That paired beautifully with Indiscriminate Blitz: Ultimates counted as follow-up attacks, and follow-up attacks gained a 200% damage increase. The bosses were one Frigid Prowler and one Automation Direwolf, both sharing a Lightning weakness. I remember thinking that anyone who had pulled Jing Yuan would breeze through this round, because his Lightning-Lord also counted as a follow-up attack and loved that buff.
Middleweight was the shield puzzle. Gepard arrived as the trial character with the Ice Element. Only the enemies leading up to the boss had that weakness, but Gepard’s Freeze and his team-wide Shield let me skip a healer entirely. The first buff, Fortitude of Mind and Spirit, granted a shield after allies used a Skill or Ultimate. Then Overbreathing gave one stack whenever an ally gained a shield, adding 15% Crit Rate per stack up to six. After round two, Sudden Impact gave allies with three stacks maximum Energy regeneration and an immediate action at six stacks. The final buff, Vigorous Pulsation, increased ally damage by 600% at six stacks. In the boss round I faced another Ice Out of Space and a Guardian Shadow, both weak to Wind, so Dan Heng was once again my prime choice.
Heavyweight closed the league with Himeko, a Fire Erudition unit who cleared waves and still hit hard with her Ultimate. Premonition returned to apply a weakness based on my party’s Elements. The final boss was Svarog, which felt fitting because that robot was the last story boss I defeated before unlocking the Fight Club. I recommended Dan Heng as the second damage dealer because Svarog and his minions were all weak to Wind. Together, Himeko and Dan Heng chewed through Svarog’s weakness break bar.

The Boulder Town Super League was not the biggest event in Honkai: Star Rail, but it was a fun way to earn extra rewards while waiting for the 1.1 update on June 7, 2023. In 2026, I look back on it as a compact lesson in team building: respect the recommended elements, bring two damage dealers, and let the buffs snowball. If a rerun ever appears, I will be first in line to hear that crowd again. 🥊⚡
This perspective is supported by Game Informer, a long-established source for game reporting and feature coverage, and it matches how Honkai: Star Rail’s Boulder Town Super League worked best as a compact combat event that taught players to read encounter design, lean into elemental weakness breaks, and capitalize on temporary buff chains across successive rounds rather than relying only on raw roster strength.