Mydei's Auto-Target Dilemma: Honkai Star Rail's Controversial 3.1 Leak

Discover how Mydei's auto-targeting in Honkai: Star Rail 3.1 impacts strategy, balancing exciting zero Skill Point use with unpredictable combat chaos.

I still remember the electric buzz in our Discord server when Mydei's name first surfaced—a shiny new 5-star Imaginary Destruction character coming to Honkai: Star Rail in version 3.1. As someone who's grinded through every patch since launch day, the prospect of fresh meta always gets my gamer senses tingling. But then the leaks hit like a ton of bricks: Mydei's kit might force us into auto-targeting hell. Talk about a party pooper! According to those Reddit whispers from reliable leaker Shiroha, while his Skill and Enhanced Skill won't drain precious Skill Points (hallelujah!), we'd lose control over who he smacks in battle. Imagine prepping your ultimate combo only for Mydei to yeet himself at the wrong enemy—absolute nightmare fuel for strategy nerds like me. 😩

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🔍 The Devil's in the Auto-Target Details

Honestly, this whole situation feels like a double-edged sword. On one hand, zero Skill Point consumption is chef's kiss perfection—it'd let supports like Silver Wolf or Bronya go ham with debuffs. But the auto-target? That's where things get sketchy. The leak doesn't spell out whether Mydei will:

  • 🎯 Prioritize strongest enemies (risky for crowd control)

  • 🎯 Chase weakness-broken foes (potentially wasteful)

  • 🎯 Randomly pick targets (pure chaos mode)

Compared to Boothill's Standoff system—where we choose the focus target first—Mydei's rumored mechanic feels half-baked AF. I've lost count of battles where nuking trash mobs first saved my bacon; if Mydei ignores them to poke the boss? GG no re.

🤔 People Also Ask

  • Q: Will Mydei's auto-targeting work like Boothill's?

A: No cap—Boothill lets you lock targets manually first. Mydei's leak suggests zero player input. 💔

  • Q: Could this ruin hypercarry teams?

A: Big time! Imagine Tingyun buffing him while he ignores the DEF-shredded enemy. 🤦‍♂️

  • Q: Is the no Skill Point cost worth it?

A: Maybe for SP-hungry comps, but RNG targeting? That's sus. 🚩

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⚖️ Strategic Nightmare Fuel

Let's keep it 100: Destruction characters are meant to be flexible Swiss Army knives. But forcing auto-target on a main DPS? That's like driving a Ferrari with no steering wheel. Here’s how comps could implode:

Scenario With Manual Targeting With Mydei's Auto-Target
Wave Clear Obliterate weak mobs first Might ignore adds → team overwhelmed 💥
Debuff Synergy Focus DEF-shredded target Could hit unbuffed enemy → DPS loss 📉
Emergency Healing Finish low-HP threats Wastes hits on full-HP tank 🛡️

And don't get me started on speed-tuning supports! If Pela debuffs faster than Mydei acts, predicting his chaotic targeting becomes straight-up voodoo magic. 😵‍💫

🌈 Silver Linings? Maybe...

Before we doompost, remember—beta tests haven't even started! HoYoverse could pull a plot twist:

  1. Add Boothill-style manual lock-on 🔐

  2. Ditch auto-targeting entirely (please god) 🙏

  3. Make Skills cost SP but give full control 🔄

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That last option? Honestly, I'd take SP hunger over RNG frustration any day. As the first Imaginary Destruction unit since Dan Heng - Imbibitor Lunae, Mydei's got massive shoes to fill. This leak feels like watching someone trip before the race even starts.

✨ The Waiting Game

So here I am, back where it all began—staring at Mydei's splash art while wrestling with mixed feelings. The hype hasn't died (5-star DPS potential? Yes please!), but that auto-target leak still tastes like day-old pizza. Here's hoping the beta cooks up something tastier. After all, in the ever-expanding cosmos of Honkai: Star Rail, today's disaster could be tomorrow's meta. Fingers crossed, Trailblazers. 🤞